Thursday, June 23, 2011

My Love-Letter to The Developers of inFAMOUS 2



Dear Sony, Sucker Punch Productions, and the entire inFAMOUS 2 creative team,

My name is Alex Pardee. My father and I both had Atari joysticks practically fused to our hands since I was 4 years old. Luckily, I was able to surgically remove said joystick after a few years and repeatedly replace it with a NES controller, then a Genesis one, and so forth. There may have even been a Dreamcast controller with a microphone used to control a retarded fish at one point, too.
When I was 6 years old I created a concept for a horror/action video game based on the schoolyard game of "Tetherball", which revolved around demonic creatures infesting an elementary school that could only be defeated by a boy who stands next to his tetherball pole and hits the monsters with his chained up ball. I have no idea how that wold have been considered innovative, even in 1982, but nonetheless I submitted it to Activision (because they had the best box art) and patiently awaited the development and release of my Tetherball game. I think I went to Sears every weekend to ask about it. Activision must have gone out of business or something because my game never came out. But, whatever. I was never too depressed about it. I just kept playing video games. Even the stupid ones like "GUMSHOE" where you shot a detective in the face and that somehow made him bounce through the air to solve mysteries and eat balloons.

The more I played video games, the more I wanted to develop them. But as fate would have it, I grew introverted in middle school and eventually fell into the secret life of a starving artist, which I continue to pursue (and passionately love) to this very day.

Flash forward to what seems like a hundred years later. I am currently very ill. Though I am finally healing as of today, for the past 23 days I have been nearly bedridden due to some complications and infections contracted after multiple oral surgeries. As someone who lives alone, has never broken a bone, rarely gets sick, and passionately works 16 hours a day, I was devastated at the simple fact that I could do little more than sink into my couch and let the pain guide my groans. My girlfriend has been with me off and on via Skype so that has worked worked wonders, and my friends have come by a couple times a day to shove milkshakes in my face and make sure I didn't explode from the pain. But mostly, I have been alone. And regardless of the amount of painkillers I devour, the pressure, the pain, and the acidic mustard taste of infection has been so prominent that I can do little more than dwell on it every second. I couldn't draw. I couldn't work on my computer. I couldn't even answer emails without growing nauseated.

Now, sickness aside, I still passionately love video games, but due to my general work schedule, I rarely get a chance to fully indulge myself in the experience of starting and completing a game. I tend to use video games as small hour-long personal reward sessions, knowing damn well that I'm paying 60 dollars for (usually) only one hour of escape. But for that one hour, after weeks of hard work, the "dollar-per-minute" price-tag is worth it. However, if a game is good enough in that one hour to take my mind off of work and stress, I may stick with it a little longer. But that's rare.

So during the first few days on my couch as I sat, silently and cluelessly hoping my body was fighting something I could feel but couldn't see, and once I was able to actually focus on my television without feeling like I was piggyback-riding an alaskan fisherman in a thunderstorm, I decided to reward myself with 60 minutes of a video game. That video game was inFAMOUS 2.




5 minutes passed. I felt dizzy. Sick to my stomach. "Hmm. A fast-paced, loud, spinning video game probably isn't going to help," I thought to myself. Then 30 minutes passed. The disgusting taste in my mouth seemed to have gone away for a few minutes. 60 minutes passed. 90 minutes passed. 3 hours passed. More antibiotics. More painkillers. 6 hours passed. 8 hours passed.
Those initial 8 hours of unknowingly focusing 100% on inFAMOUS 2 were the beginning of my new escape. During a time in my life where all I could do was simply WAIT for my body to heal, I had discovered something that allowed my brain to escape and forget about the pain.




Am I being a bit overdramatic? Perhaps, but not much. inFAMOUS 2, as a video game, is a rare gem amongst a field of nicely painted clunky rocks (like the disappointing wreck of a game that Shadows Of The Damned is), and because of that, I thank every person who wrote so much as one line of code in the game for saving me from going insane, as those 8 hours turned into a total of close to 45 pain-forgetting hours of escapism. When I first sat down to write this I did a bunch of research about the game and was going to attempt to sound like a real and informative reviewer, but the reality of it is that none of the technicalities matter. After 5 minutes, my television came to life and I was able to seamlessly transition into the role of Cole McGrath and feel like a hero. Or, rather, in my case, I got to feel like an asshole that loved jumping 19 stories down and power-bombing street performers into mush for no reason. Pushing my pain to the side, inFAMOUS 2 took me on an adventure that spanned a devastated, flooded New Marais, 30-story skyscrapers, Louisiana swamps, huge battleships, suspension bridges, cemeteries, ghettos, and even Ice-Castles; an evolution of super-powers, games-within-the game that included CSI-like investigations, flight simulators, on-rail shooters, watching television, x-raying humans, controlling an army of monsters, killing protesters, throwing cars, playing skee-ball, flirting with a Voodoo queen and even riding on the shoulders of 100-foot tall electrified black man.





The environment is lush, beautiful, varied, and ballsy. The animation both in-game as well as the cinematics is subtle, but perfect. The voice-acting is convincing. The combat system is fun. And thanks to the concept designs of Massive Black and The Aaron Sims company, the creatures and characters are some of the biggest and best outside of Gears Of War, God Of War & Bioshock.




So as sappy as this is, and even though I'm practically a hundred years old, Infamous 2 not only helped me forget about my pain, but also made me want to make a video game again . Even if it's a
stupid one. Does anyone even still PLAY tetherball?

Anyway, Thank you Sucker Punch , and thank you Sony. From the bottom of my inspired heart.


8 comments:

Jake Smith said...

i guess i'll be buying inFamous2

you got a PSN tag you'd like to share Alex!?

Im svt97cobra add me!

Widdlesh said...

That sucks that you're not feeling too well. But I'm glad you found a way to relax through video games!
It's what I'd do too haha!

Have you played any of the Mass Effect series? If not, you totally should! :D

Masta Richid ! said...

Dude my friends and I picked up infamous 2 when it came out and played it for about 3 days straight. I'm glad you enjoyed it as much as we did. Get Better soon so we can decapitate shit with a tether ball !

Anonymous said...

hey alex! haha, a few months ago i got my wisdom teeth out, and i know the feeling. That aching pain, the mustardy taste, and the feeling the upset stomach. been there, done that. Im glad you found a way to escape through your video games (i am also addicted [used to be, and i actually had to tell one of my friends to hide my video games somewhere i couldn't find them.]) I hope you feel better, so get well soon! your biggest fan, ~K.E.H

Ryan Kelly said...

Nice.. I went through the same thing my junior year of highschool when I had my wisdoms removed and then fell on ice 2 days later and knocked my 2 front teeth out and through my bottom lip. I struggled with everything you mentioned here and probably more (not to belittle the situation at all) unfortuneately, at the time there was no Ps3 and I was still a Nintendo fan. Zelda the windwaker was there for me during this time along with mortal kombat DA. I am currently going through a lot of things on which I do not wish to discuss publicly but I would just like to say that Infamous 2 does have a very "freeing" aspect when it comes to playing it. It is the best game ever. I don't understand why most of the reviews only gave it a 8.5 or a 9 when it is well deserving of a 10 or more. My list of favorite games used to be Uncharted series then zelda then infamous. After about 300 hours of infamous 2 and 4 times all the way through the game. (Start good finish good, start evil finish evil, start evil finish good and start good finish evil) and 4 Ugc missions that I speant A huge amount of time on my list has changed to .1 the infamous series. 2. Zelda series 3. Uncharted series.

All I can do now is hope and pray for an infamous 3 with Cole as the main character yet again as I have become very emotionally attached to the characters of Infamous.

Ryan Kelly said...

Excuse the typos please.. did this from my phone

Ryan-c said...

Pretty mind-blowing how games Distract peoples brains from things which we feel. Then again, art captures what we feel and visually interprets that emotion in on still image. Your work is truely inspiring Alex, look forward what you get up to in the future. See that you have book signing for awful/resilient happening right now in places in America. It's truely Devistating for me all the way over here in Brisbane, Aus.

Kevin Riepl said...

Really great post man. going through my own hell the last 9months finally finishing it off with a heart transplant last week. Your post strikes a chord in me because of the fact that it's basically a 'Thank You' note to those who've helped you cope during a really really trying time which prevented you from doing what you were born to do. It was an honest and genuine post and being in the vg industry & loving your work/attitude, I just wanted to write to you, saying thank you for sharing. I've been following you on twitter for 2yrs now I think, and had no clue of this horrendous road bump. Stay strong man, and thank you for your continued inspiring work.